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Skill Tutorial

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 Skill Tutorial Empty Skill Tutorial

Post by COREY. Mon Oct 01, 2012 9:30 pm

A Tutorial To Become Better





First Part : The Shooting



When you shoot on your enemy, it's important to know that you must aim all the time the head because it's there where your enemy will get his maximum damage. More you made headshot, more your enemy die quickly and you preserved your ammo.



1) The first problem is the accuracy when you shoot.


You must correct all the time your accuracy because there is the back of the weapon, so with your mouse, made very rapidly full of (very) small circles for counteract effects of your weapon. It's always paramount to control his shot for lose the minimum of time on a target.



2) The second problem is the distance for aiming.

Look at this diagram :

 Skill Tutorial Img-221551f3wbr

Obviously, you must aiming the head but the distance is your enemy too. So when you are far, you must aiming the light red point and with the failure of your weapon, you shoot in his face !

More he's far, more you aiming more low without exaggeration.



3) The third problem is be the first to make the HEADSHOT.

Attention : This part is mainly in the close combat or short distance.

Look at this diagram :
 Skill Tutorial Img-122126ujnyp



You must keep your viewfinder in this orange rectangle because, at all moment you are already near of your objective : the head of your enemy. You can see that the area is a little more higher than normal targeting and it's like that you must moving you in normal time.


In side view schematically :
 Skill Tutorial Img-123130ryvzc[/url]



The right position of your viewfinder is with +5° approximately.
But why more higher? Because with your mouse, it's easier to go down for aiming your target than go up. More practice but also more accurate !
I didn't invent it, it is man who is done like that.



4) The fourth problem is the recoil fo the weapon.


As a little in the part one, you must thwart the bad effect and the recoil (mainly with the M249 SAW) is a special part of problematic.
There is a second trick after the system of micro circles.
The plot is to beginning to shoot more lower than the down of the rib cage and the recoil will going up your viewfinder until his head.

Attention : Rib cage is for middle distance otherwise for the short distance, aim to the height of his heart.




After, its depends on your physical & mental conditions (fatigue, stress...), a fortiori if you are abstracted ![/blockquote]
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Post by Bluestar90210 Tue Oct 02, 2012 11:51 am

This is actually a good idea, even I didn't know some of the things in here, ill try em out.
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Post by marcor86 Wed Oct 03, 2012 3:11 pm

Really goo job COREY.
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Post by COREY. Wed Oct 03, 2012 3:32 pm

Thx you all
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